Board games, active outdoor games like scavenger hunts, role-playing games (RPGs), videogames, virtual reality, and more…Gamers and their games come in many varieties. Check out a book that focuses on gamers or gives gamer vibes. Curated by Samantha Matherne.
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Dungeons and Drama by Kristy Boyce
When it comes to romance, sometimes it doesn’t hurt to play games. A fun YA romcom full of fake dating hijinks!
Musical lover Riley has big aspirations to become a director on Broadway. Crucial to this plan is to bring back her high school’s spring musical, but when Riley takes her mom’s car without permission, she’s grounded and stuck with the worst punishment: spending her after-school hours working at her dad’s game shop.
Riley can’t waste her time working when she has a musical to save, so she convinces Nathan—a nerdy teen employee—to cover her shifts and, in exchange, she’ll flirt with him to make his gamer-girl crush jealous.
But Riley didn’t realize that meant joining Nathan’s Dungeons & Dragons game…or that role playing would be so fun. Soon, Riley starts to think that flirting with Nathan doesn’t require as much acting as she would’ve thought…

The Eye of Minds by James Dashner
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

In Real Life by Cory Doctorow & Jen Wang
Anda loves Coarsegold Online, the massively-multiplayer role-playing game where she spends most of her free time. It’s a place where she can be a leader, a fighter, a hero. It’s a place where she can meet people from all over the world, and make friends.
But things become a lot more complicated when Anda befriends a gold farmer–a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person’s real livelihood is at stake.
From acclaimed teen author (Little Brother, For the Win) and Boing Boing editor Cory Doctorow and Koko Be Good creator Jen Wang, In Real Life is a perceptive and high-stakes look at adolescence, gaming, poverty, and culture clash.

Twelfth Knight by Alexene Farol Follmuth
From the New York Times-bestselling author of The Atlas Six (under the penname Olivie Blake) comes Twelfth Knight, a grumpy/sunshine YA romantic comedy and coming of age story about taking up space in the world and learning what it means to let others in.
Viola Reyes is annoyed.
Her painstakingly crafted tabletop game campaign was shot down, her best friend is suggesting she try being more “likable,” and school running back Jack Orsino is the most lackadaisical Student Body President she’s ever seen, which makes her job as VP that much harder. Vi’s favorite escape from the world is the MMORPG Twelfth Knight, but online spaces aren’t exactly kind to girls like her―girls who are extremely competent and have the swagger to prove it. So Vi creates a masculine alter ego, choosing to play as a knight named Cesario to create a safe haven for herself.
But when a football injury leads Jack Orsino to the world of Twelfth Knight, Vi is alarmed to discover their online alter egos―Cesario and Duke Orsino―are surprisingly well-matched.
As the long nights of game-play turn into discussions about life and love, Vi and Jack soon realise they’ve become more than just weapon-wielding characters in an online game. But Vi has been concealing her true identity from Jack, and Jack might just be falling for her offline…

Epic by Conor Kostick
Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing.
When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose . . .
With its setting of a fantasy MMORPG, Epic is an early example of LitRPG.

Warcross by Marie Lu
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life.
The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.

The Jump by Brittney Morris
From the acclaimed author of Slay and The Cost of Knowing comes an action-driven, high-octane “thrill ride” (Kirkus Reviews) about a group of working-class teens in Seattle who join a dangerous scavenger hunt with a prize that can save their families and community.
Influence is power. Power creates change. And change is exactly what Team Jericho needs.
Jax, Yas, Spider, and Han are the four cornerstones of Team Jericho, the best scavenger hunting team in all of Seattle. Each has their own Jax, the puzzler; Yas, the parkourist; Spider, the hacker; and Han, the cartographer. But now with an oil refinery being built right in their backyard, each also has their own problems. Their families are at risk of losing their jobs, their communities, and their homes.
So when The Order, a mysterious vigilante organization, hijacks the scavenger hunting forum and concocts a puzzle of its own, promising a reward of influence, Team Jericho sees it as the chance of a lifetime. If they win this game, they could change their families’ fates and save the city they love so much. But with an opposing team hot on their heels, it’s going to take more than street smarts to outwit their rivals.

Nyxia by Scott Reintgen
What would you be willing to risk for a lifetime of fortune?
Emmett Atwater isn’t just leaving Detroit; he’s leaving Earth. Why the Babel Corporation recruited him is a mystery, but the number of zeroes on their contract has him boarding their lightship and hoping to return to Earth with enough money to take care of his family.
Forever.
Before long, Emmett discovers that he is one of ten recruits, all of whom have troubled pasts and are a long way from home. Now each recruit must earn the right to travel down to the planet of Eden—a planet that Babel has kept hidden—where they will mine a substance called Nyxia that has quietly become the most valuable material in the universe.
But Babel’s ship is full of secrets. And Emmett will face the ultimate choice: win the fortune at any cost, or find a way to fight that won’t forever compromise what it means to be human.

Otherworld by Jason Segel & Kirsten Miller
The company says Otherworld is amazing — like nothing you’ve ever seen before. They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.
Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.
And it’s about to change humanity forever.
Welcome to the Otherworld. No one could have seen it coming.

Don’t Read the Comments by Eric Smith
Divya Sharma is a queen. Or she is when she’s playing Reclaim the Sun, the year’s hottest online game. Divya—better known as popular streaming gamer D1V—regularly leads her #AngstArmada on quests through the game’s vast and gorgeous virtual universe. But for Divya, this is more than just a game. Out in the real world, she’s trading her rising-star status for sponsorships to help her struggling single mom pay the rent.
Gaming is basically Aaron Jericho’s entire life. Much to his mother’s frustration, Aaron has zero interest in becoming a doctor like her, and spends his free time writing games for a local developer. At least he can escape into Reclaim the Sun—and with a trillion worlds to explore, disappearing should be easy. But to his surprise, he somehow ends up on the same remote planet as celebrity gamer D1V.
At home, Divya and Aaron grapple with their problems alone, but in the game, they have each other to face infinite new worlds…and the growing legion of trolls populating them. Soon the virtual harassment seeps into reality when a group called the Vox Populi begin launching real-world doxxing campaigns, threatening Aaron’s dreams and Divya’s actual life. The online trolls think they can drive her out of the game, but everything and everyone Divya cares about is on the line…
And she isn’t going down without a fight.
